Game Art Styles

The Legend of Zelda: Phantom Hourglass

Nintendo EAD · 2007

Three-quarter · Third-person · Action · Adventure · Console

Dimension
3D
Rendering
Cel-shaded, Low-poly
Colors
BlueBlackBrownYellowGrayGreenExport palette ↓
Linework
No outlines
Texture
Low-res textures
Palette
Vibrant
Art movement
Anime
Proportions
Chibi
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About

A stylus-controlled action-adventure in which Link explores islands and dungeons and travels by ship to rescue Tetra. It continues The Wind Waker's story and uses the Nintendo DS touchscreen for movement, combat and plotting routes.

Art style

The Legend of Zelda: Phantom Hourglass (2007, Nintendo EAD) is a 3D cel-shaded and low-poly game played from a three-quarter / third-person view. Its look is built from shapes without outlines and low-res textures. The palette is vibrant. It draws on anime.

Palette 12 colors

Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG

Details

Release
Original release · Nintendo DS
Developer
Nintendo EAD
Publisher
Nintendo
Released
2007-06-23 Japan, Nintendo DS
2007-10-01 North America, Nintendo DS
2007-10-11 Australia, Nintendo DS
2007-10-19 Europe, Nintendo DS
2008-04-03 South Korea, Nintendo DS
2015-11-13 Europe, Wii U
Platforms
Nintendo DS, Wii U
Also known as
ゼルダの伝説 夢幻の砂時計 (Japan)
Zeruda no Densetsu: Mugen no Sunadokei (Japan)
Credits
Michiho Hayashi Design Lead/Player Design
Koji Takahashi Enemy Design
Hirohito Shinoda Enemy Design
Tomomi Marunami NPC Design
Masaaki Ishikawa NPC Design
Takeshi Koike Map/Object Design
Eiji Mukao Map/Object Design
Hanako Hisada Map/Object Design
Motoaki Fukuda Effect Design
Sayaka Yano Effect Design
Tomoko Ichikawa UI Design
Yoshifumi Masaki UI Design
Naoki Mori Cinema Scene Director
Yuri Adachi Paper Cut-out Illustration
Daiki Iwamoto Director
Hidemaro Fujibayashi Sub Director
Eiji Aonuma Producer
Links
official · official · wikipedia

Related

The Legend of Zelda series 7 games

The Legend of Zelda: Link's Awakening screenshot: pixel art, three-quarter, black outlines (environment)1993The Legend of Zelda: Link's AwakeningThe Legend of Zelda: Ocarina of Time screenshot: low-poly, third-person, no outlines, soft gradient (environment)1998The Legend of Zelda: Ocarina of TimeThe Legend of Zelda: Majora's Mask screenshot: low-poly, third-person, no outlines, soft gradient (environment, character)2000The Legend of Zelda: Majora's MaskThe Legend of Zelda: The Wind Waker screenshot: cel-shaded, third-person, no outlines, two-tone cel (environment)2002The Legend of Zelda: The Wind WakerThe Legend of Zelda: Phantom Hourglass screenshot: cel-shaded, low-poly, three-quarter, third-person, no outlines (environment)2007The Legend of Zelda: Phantom HourglassThe Legend of Zelda: Spirit Tracks screenshot: cel-shaded, low-poly, three-quarter, third-person, no outlines (environment)2009The Legend of Zelda: Spirit TracksThe Legend of Zelda: The Wind Waker HD screenshot: cel-shaded, third-person, no outlines, two-tone cel (environment)2013The Legend of Zelda: The Wind Waker HD

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