Game Art Styles

The Legend of Zelda: Ocarina of Time

Nintendo EAD · 1998

Third-person · Action · Adventure · Console

Dimension
3D
Rendering
Low-poly
Colors
YellowGreenBlackGrayBlueExport palette ↓
Linework
No outlines
Shading
Soft gradient
Texture
Low-res textures
Art movement
Anime
Proportions
Exaggerated
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About

A third-person action-adventure set in Hyrule, following Link's journey through childhood and adulthood to stop Ganondorf. It brought the Zelda series into 3D and features target-lock combat, dungeon exploration and playable ocarina songs.

Art style

The Legend of Zelda: Ocarina of Time (1998, Nintendo EAD) is a 3D low-poly game played from a third-person view. Its look is built from shapes without outlines, soft gradient shading and low-res textures. It draws on anime.

Palette 12 colors

Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG

Details

Release
Original release · Nintendo 64
Developer
Nintendo EAD
Publisher
Nintendo
Released
1998-11-21 Japan, Nintendo 64
1998-11-23 North America, Nintendo 64
1998-12-11 Europe, Nintendo 64
2002-11-28 Japan, GameCube
2003-02-18 North America, GameCube
2003-05-03 PAL, GameCube
Platforms
Nintendo 64, GameCube, iQue Player, Wii, Wii U, Nintendo Switch
Also known as
ゼルダの伝説 時のオカリナ (Japan)
Zelda no Densetsu: Toki no Ocarina (Japan)
Credits
Yoshiaki Koizumi 3D System Director / Character Design
Yoshiki Haruhana Character Design
Satoru Takizawa Character Design
Jin Ikeda Character Design
Satomi Maekawa Character Design
Makoto Miyanaga Field Design
Hiromasa Shikata Field Design
Hiromu Takemura Field Design
Kenta Usui Dungeon Design
Shinichi Ikematsu Dungeon Design
Takeshi Hosono Dungeon Design
Tomoaki Kuroume Effects Design
Shigeki Yoshida Prerendered Background Design
Ren Uehara Item Design
Yusuke Nakano Character Illustration
Toru Osawa Script Director
Yoichi Yamada Game System Director
Eiji Onozuka Game System Director
Toshio Iwawaki Program Director
Shigeru Miyamoto Producer / Supervisor
Links
wikipedia · mobygames · nintendolife.com

Screenshots 4

Related

The Legend of Zelda series 6 games

The Legend of Zelda: Link's Awakening screenshot: pixel art, three-quarter, black outlines (environment)1993The Legend of Zelda: Link's AwakeningThe Legend of Zelda: Ocarina of Time screenshot: low-poly, third-person, no outlines, soft gradient (environment)1998The Legend of Zelda: Ocarina of TimeThe Legend of Zelda: Majora's Mask screenshot: low-poly, third-person, no outlines, soft gradient (environment, character)2000The Legend of Zelda: Majora's MaskThe Legend of Zelda: The Wind Waker screenshot: cel-shaded, third-person, no outlines, two-tone cel (environment)2002The Legend of Zelda: The Wind WakerThe Legend of Zelda: Spirit Tracks screenshot: cel-shaded, low-poly, three-quarter, third-person, no outlines (environment)2009The Legend of Zelda: Spirit TracksThe Legend of Zelda: The Wind Waker HD screenshot: cel-shaded, third-person, no outlines, two-tone cel (environment)2013The Legend of Zelda: The Wind Waker HD

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