The Legend of Zelda: Link's Awakening
Nintendo EAD · 1993
- Dimension
- 2D
- Rendering
- Pixel art
- Colors
- GreenGrayWhiteExport palette ↓
- Linework
- Black outlines, Interior lines
- Pixel details
- 8-bit
- Palette
- Monochrome, Limited palette
- Proportions
- Chibi
About
An action-adventure game in which Link is stranded on Koholint Island. He explores dungeons, fights monsters and gathers eight musical instruments to awaken the Wind Fish and escape.
Art style
The Legend of Zelda: Link's Awakening (1993, Nintendo EAD) is a 2D pixel art game played from a three-quarter view. Its look is built from black outlines and interior lines. The palette is monochrome and limited.
Palette 6 colors
Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG
Details
- Release
- Original release · Game Boy
- Developer
- Nintendo EAD
- Publisher
- Nintendo
- Released
- 1993 Europe, Game Boy
1993-06-06 Japan, Game Boy
1993-08-06 North America, Game Boy
2021-11-12 Europe, Game & Watch: The Legend of Zelda - Platforms
- Game Boy, Game & Watch: The Legend of Zelda
- Also known as
- Zelda no Densetsu: Yume o Miru Shima (Japan)
- Credits
- Masanao Arimoto Character Designer
Shigefumi Hino Character Designer
Yoichi Kotabe Illustrator
Takashi Tezuka Director
Shigeru Miyamoto Producer - Links
- wikipedia · mobygames
Screenshots 2
Related
The Legend of Zelda series 6 games






How the The Legend of Zelda art style changed over time →
Games that look like this
For developersMade The Legend of Zelda: Link's Awakening? Get a “Featured on Game Art Styles” badge
Put this badge on your website, Steam page or press kit to show the game is featured here. It links to this page.







