Game Art Styles

About

Chrono Cross is a role-playing game set in the tropical archipelago of El Nido. Serge travels between parallel worlds to investigate why he died as a child in one of them.

Art style

Chrono Cross (1999, Square) is a 2.5D/3D pre-rendered, painterly and low-poly game played from a fixed camera / three-quarter view. Its look is built from shapes without outlines, baked lighting and low-res textures. The palette is vibrant. It draws on anime.

Details

Release
Original release · PlayStation
Developer
Square
Publisher
Square, Square Electronic Arts
Released
1999-11-18 Japan, PlayStation
2000-08-15 North America, PlayStation
Platforms
PlayStation
Also known as
クロノ・クロス (Japan)
Credits
Yasuyuki Honne Art Director; Art Concept; Field Map Artwork
Nobuteru Yuki Player Character Design
Kiyoshi Tsuchiya Field Map Artwork
Takuji Anai Field Map Artwork
Tetsuo Yokota Field Map Artwork
Mizushi Sugawara Field Map Artwork
Takashi Wako Field Map Artwork
Masato Kato Director
Hiromichi Tanaka Producer
Links
wikipedia · official

Screenshots 6

Versions of Chrono Cross 2

Chrono Cross screenshot: pre-rendered, painterly, low-poly, fixed camera, three-quarter, no outlines, baked lighting (environment)1999 · Original releaseChrono Cross PlayStationChrono Cross: The Radical Dreamers Edition screenshot: pre-rendered, stylized 3d, painterly, fixed camera, three-quarter, no outlines, soft gradient (environment)2022 · RemasterChrono Cross: The Radical Dreamers Edition Modern (PC / PS4 / PS5 / Xbox One / Series / Switch)

Related

Chrono series 6 games

Chrono Trigger screenshot: pixel art, three-quarter, black outlines, baked lighting (environment)1995Chrono TriggerRadical Dreamers: Nusumenai Hōseki screenshot: pre-rendered, pixel art, first-person, fixed camera, no outlines, baked lighting (environment)1996Radical Dreamers: Nusumenai HōsekiChrono Cross screenshot: pre-rendered, painterly, low-poly, fixed camera, three-quarter, no outlines, baked lighting (environment)1999Chrono CrossChrono Trigger (PC) screenshot: pixel art, three-quarter, black outlines, baked lighting (environment)2018Chrono Trigger (PC)Chrono Trigger (Windows) screenshot: pixel art, three-quarter, black outlines, baked lighting (environment)2018Chrono Trigger (Windows)Chrono Cross: The Radical Dreamers Edition screenshot: pre-rendered, stylized 3d, painterly, fixed camera, three-quarter, no outlines, soft gradient (environment)2022Chrono Cross: The Radical Dreamers Edition

How the Chrono art style changed over time →

Similar art style

Chrono Cross: The Radical Dreamers Edition screenshot: pre-rendered, stylized 3d, painterly, fixed camera, three-quarter, no outlines, soft gradient (environment)
Chrono Cross: The Radical Dreamers Edition
Pre-rendered · 3D · 2022
Pokémon Black Version 2 screenshot: pixel art, low-poly, three-quarter, fixed camera, black outlines, baked lighting (environment, character)
Pokémon Black Version 2
Pixel art · 2.5D · 2012
Pokémon Stadium screenshot: low-poly, fixed camera, no outlines, soft gradient (environment, ui / menu)
Pokémon Stadium
Low-poly · 3D · 1999
Super Mario 64 screenshot: low-poly, third-person, no outlines, soft gradient (environment, character)
Super Mario 64
Low-poly · 3D · 1996
Yoshi's Story screenshot: pre-rendered, papercraft, side-scrolling, no outlines, soft gradient (environment)
Yoshi's Story
Pre-rendered · 2D · 1997
Pokémon Black Version screenshot: pixel art, low-poly, three-quarter, black outlines, baked lighting (environment, character)
Pokémon Black Version
Pixel art · 2.5D · 2010
Disco Elysium screenshot: painterly, isometric, no outlines, soft gradient (environment)
Disco Elysium
Painterly · 2.5D · 2019
Radical Dreamers: Nusumenai Hōseki screenshot: pre-rendered, pixel art, first-person, fixed camera, no outlines, baked lighting (environment)
Radical Dreamers: Nusumenai Hōseki
Pre-rendered · 2D · 1996