Game Art Styles

The Legend of Zelda: Majora's Mask

Nintendo EAD · 2000

Third-person · Action · Adventure · Console

Dimension
3D
Rendering
Low-poly
Colors
GreenGrayBlackBrownExport palette ↓
Linework
No outlines
Shading
Soft gradient
Texture
Low-res textures
Palette
Muted, Dark
Proportions
Exaggerated
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About

A third-person action-adventure in which Link explores Termina and attempts to prevent the moon from destroying it. Its repeating three-day cycle and transformation masks shape exploration, puzzles and character interactions.

Art style

The Legend of Zelda: Majora's Mask (2000, Nintendo EAD) is a 3D low-poly game played from a third-person view. Its look is built from shapes without outlines, soft gradient shading and low-res textures. The palette is muted and dark.

Palette 9 colors

Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG

Details

Release
Original release · Nintendo 64
Developer
Nintendo EAD
Publisher
Nintendo
Released
2000-04-27 Japan, Nintendo 64
2000-10-26 North America, Nintendo 64
2000-11-17 PAL, Nintendo 64
2009-04-03 Europe and Australia, Wii
2009-04-07 Japan, Wii
2009-05-18 North America, Wii
Platforms
Nintendo 64, GameCube, Wii, Wii U, Nintendo Switch
Also known as
ゼルダの伝説 ムジュラの仮面 (Japan)
Zeruda no Densetsu: Mujura no Kamen (Japan)
Credits
Takaya Imamura Art Director
Yoshiki Haruhana Character Design
Satomi Maekawa Character Design
Yoshiyuki Oyama Character Design
Satoru Takizawa Enemy Design
Daisuke Kageyama Enemy Design
Hiromasa Shikata Field Design
Hiromu Takemura Field Design
Kazumi Yamaguchi Field Design
Taeko Sugawara Field Design
Yusuke Nakano Character Illustration / Package Design
Eiji Aonuma Game System Director
Yoshiaki Koizumi Game System Director
Shigeru Miyamoto Producer / Supervisor
Links
official · wikipedia · zeldawiki.wiki

Screenshots 3

Related

The Legend of Zelda series 6 games

The Legend of Zelda: Link's Awakening screenshot: pixel art, three-quarter, black outlines (environment)1993The Legend of Zelda: Link's AwakeningThe Legend of Zelda: Ocarina of Time screenshot: low-poly, third-person, no outlines, soft gradient (environment)1998The Legend of Zelda: Ocarina of TimeThe Legend of Zelda: Majora's Mask screenshot: low-poly, third-person, no outlines, soft gradient (environment, character)2000The Legend of Zelda: Majora's MaskThe Legend of Zelda: The Wind Waker screenshot: cel-shaded, third-person, no outlines, two-tone cel (environment)2002The Legend of Zelda: The Wind WakerThe Legend of Zelda: Spirit Tracks screenshot: cel-shaded, low-poly, three-quarter, third-person, no outlines (environment)2009The Legend of Zelda: Spirit TracksThe Legend of Zelda: The Wind Waker HD screenshot: cel-shaded, third-person, no outlines, two-tone cel (environment)2013The Legend of Zelda: The Wind Waker HD

How the The Legend of Zelda art style changed over time →

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