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Call of Duty
Infinity Ward · 2003
- Dimension
- 3D
- Rendering
- Realistic
- Colors
- GrayWhiteBlackBlueOrangeExport palette ↓
- Linework
- No outlines
- Texture
- Low-res textures
- Palette
- Muted
- Proportions
- Realistic
About
Call of Duty is a first-person shooter set during World War II, following American, British and Soviet soldiers. Its campaigns emphasize fighting alongside AI-controlled allies, and it also includes multiplayer.
Art style
Call of Duty (2003, Infinity Ward) is a 3D realistic game played from a first-person view. Its look is built from shapes without outlines and low-res textures. The palette is muted.
Palette 12 colors
Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG
Details
- Release
- Original release · Windows PC (1995-2009)
- Developer
- Infinity Ward
- Ported by
- Aspyr
- Publisher
- Activision, Aspyr
- Engine
- Modified id Tech 3
- Released
- 2003-10-29 North America, Windows
2003-11-07 Europe, Windows
2004-05-10 North America, Mac OS X - Platforms
- Windows, Mac OS X
- Also known as
- Call of Duty (2003) (International)
- Credits
- Justin Thomas Art Lead
Ken Turner Development Director
Vince Zampella Producer - Links
- steam · wikipedia · mobygames · igdb
Related
Call of Duty series 27 games



























How the Call of Duty art style changed over time →
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