Call of Duty: WWII
Sledgehammer Games · 2017
- Dimension
- 3D
- Rendering
- Realistic
- Colors
- BlackGrayBrownOrange
- Linework
- No outlines
- Shading
- Realistic lighting
- Texture
- PBR materials
- Post-processing
- Bloom
- Palette
- Muted, Dark
- Proportions
- Realistic, Grotesque
About
A first-person shooter set during World War II, with a campaign following Ronald Daniels and the US 1st Infantry Division through Western Europe. It also includes competitive multiplayer and a separate cooperative Nazi Zombies mode.
Art style
Call of Duty: WWII (2017, Sledgehammer Games) is a 3D realistic game played from a first-person view. Its look is built from shapes without outlines, realistic lighting, PBR materials and bloom. The palette is muted and dark.
Details
- Release
- Original release · Modern (PC / PS4 / PS5 / Xbox One / Series / Switch)
- Developer
- Sledgehammer Games, Raven Software
- Publisher
- Activision
- Engine
- Sledgehammer Games engine
- Released
- 2017-11-02 Steam storefront; region unspecified, Windows
2017-11-03 Worldwide, Windows
2017-11-03 Worldwide, PlayStation 4
2017-11-03 Worldwide, Xbox One - Platforms
- Windows, PlayStation 4, Xbox One
- Credits
- Joe Salud Art Director
Lawrence Mai Lead Concept Artist / Zombies Art Director
Cameron Dayton Director
Glen Schofield Director
Michael Condrey Director
Bret Robbins Director
Jaime Wojick Producer - Links
- official · wikipedia · steam
Screenshots 5
Call of Duty series 21 games





















How the Call of Duty art style changed over time →
