Game Art Styles

Metroid Prime

Retro Studios · 2002

First-person · Third-person · Action · Adventure · Console

Dimension
3D
Rendering
Realistic
Colors
BlackBrownGrayTealBlueOrangeRedExport palette ↓
Linework
No outlines
Shading
Soft gradient
Texture
Low-res textures
Palette
Dark, Muted
Proportions
Realistic
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About

Metroid Prime is a first-person action-adventure in which Samus Aran explores Tallon IV and investigates Space Pirate experiments involving Phazon. Exploration, scanning and equipment upgrades open interconnected areas, while Morph Ball sections use a third-person camera.

Art style

Metroid Prime (2002, Retro Studios) is a 3D realistic game played from a first-person / third-person view. Its look is built from shapes without outlines, soft gradient shading and low-res textures. The palette is dark and muted.

Palette 12 colors

Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG

Details

Release
Original release · GameCube
Developer
Retro Studios
Publisher
Nintendo
Released
2002-11 North America, GameCube
2003-02-28 Japan, GameCube
2003-03-21 Europe, GameCube
2003-04-03 Australia, GameCube
Platforms
GameCube
Also known as
メトロイドプライム (Japan)
Credits
Todd Keller Lead Artist
Mike Sneath Senior Artist
Chris Voellmann Senior Artist
Andrew Jones Artist
Mark Pacini Lead Designer
Michael Mann Producer
Steve Barcia Executive Producer
Links
wikipedia · mobygames

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