Game Art Styles

FIFA 2000

EA Canada · 1999

Three-quarter · Sports · PC

Dimension
3D
Rendering
Realistic, Low-poly
Colors
GreenGrayRedWhiteExport palette ↓
Linework
No outlines
Shading
Soft gradient
Texture
Low-res textures
Proportions
Realistic
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About

FIFA 2000 is an association football game featuring club and national teams. It introduced officially licensed Major League Soccer to the series and consecutive seasons with promotion, relegation and European competition qualification.

Art style

FIFA 2000 (1999, EA Canada) is a 3D realistic and low-poly game played from a three-quarter view. Its look is built from shapes without outlines, soft gradient shading and low-res textures.

Palette 9 colors

Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG

Details

Release
Original release · Windows PC (1995-2009)
Developer
EA Canada
Publisher
Electronic Arts
Released
1999-10-26 North America, Windows
1999-10-26 North America, PlayStation
1999-11-05 Europe, Windows
1999-11-05 Europe, PlayStation
2000-03-30 Japan, PlayStation
Platforms
Windows, PlayStation
Also known as
FIFA 2000: Major League Soccer (North America)
FIFA 2000: Europa League Soccer (Japan)
FIFA2000 ヨーロッパリーグ・サッカー (Japan)
Credits
Caroline Ancessi Art Director
Carolyn Cudmore Front End Lead Artists
Tracey Dear Front End Lead Artists
Brian Keane In-Game Lead Artist
Min Choi Player Artist
Tivadar Czondi Stadium Artists
Laura Luris Stadium Artists
Gaivan Chang Senior Development Director
Marc Aubanel Senior Producer
Andy Abramovici Line Producer
Mike Larsen Producer
Links
wikipedia · mobygames

Screenshots 3

Related

FIFA series 20 games

FIFA International Soccer screenshot: pixel art, isometric, dithered shading (environment)1993FIFA International SoccerFIFA Soccer 95 screenshot: pixel art, isometric, dithered shading (environment)1994FIFA Soccer 95FIFA Soccer 96 screenshot: pixel art, isometric, no outlines, dithered shading (environment)1995FIFA Soccer 96FIFA 97 screenshot: low-poly, three-quarter, no outlines (environment)1996FIFA 97FIFA: Road to World Cup 98 screenshot: low-poly, three-quarter, no outlines, soft gradient (environment, character)1997FIFA: Road to World Cup 98FIFA 99 screenshot: low-poly, three-quarter, no outlines (environment)1998FIFA 99FIFA 2000 screenshot: realistic, low-poly, three-quarter, no outlines, soft gradient (environment)1999FIFA 2000FIFA 2001 screenshot: realistic, three-quarter, third-person, no outlines, soft gradient (environment)2000FIFA 20012002 FIFA World Cup screenshot: realistic, three-quarter, no outlines, soft gradient (environment, character)20022002 FIFA World CupFIFA Football 2005 screenshot: realistic, three-quarter, no outlines, soft gradient (environment)2004FIFA Football 2005FIFA 08 screenshot: realistic, three-quarter, third-person, no outlines, soft gradient (environment, character)2007FIFA 082010 FIFA World Cup South Africa screenshot: realistic, three-quarter, no outlines, realistic lighting (environment)20102010 FIFA World Cup South Africa2014 FIFA World Cup Brazil screenshot: realistic, three-quarter, no outlines, realistic lighting (environment)20142014 FIFA World Cup BrazilFIFA 18 screenshot: realistic, three-quarter, no outlines, realistic lighting (environment, combat)2017FIFA 18FIFA 19 screenshot: realistic, three-quarter, third-person, no outlines, realistic lighting (environment)2018FIFA 19FIFA 20 screenshot: realistic, three-quarter, no outlines, realistic lighting (environment)2019FIFA 20FIFA 22 screenshot: realistic, three-quarter, no outlines, realistic lighting (environment)2021FIFA 22FIFA 22: Legacy Edition screenshot: realistic, three-quarter, no outlines, realistic lighting (environment)2021FIFA 22: Legacy EditionFIFA 23 screenshot: realistic, three-quarter, third-person, no outlines, realistic lighting (environment, character)2022FIFA 23FIFA 23 Legacy Edition screenshot: realistic, three-quarter, no outlines, realistic lighting (environment)2022FIFA 23 Legacy Edition

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