GAME ART STYLES
2002PlayStation 2FIFA

FIFA Football 2003

EA Canada

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About

FIFA Football 2003 is an association football simulation featuring club and international teams. It introduced Freestyle Control and a Club Championship mode featuring leading European clubs.

Art style

FIFA Football 2003 (2002, EA Canada) is a 3D realistic game played from a three-quarter view. Its look is built from shapes without outlines and soft gradient shading.

Palette 12 colors

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Details

Release
Original release · PlayStation 2
Developer
EA Canada
Publisher
Electronic Arts, EA Sports
Released
2002-10-25 Europe, PlayStation 2
2002-11-14 North America, PlayStation 2
2002-12-05 Japan, PlayStation 2
2002-12-13 South Korea, PlayStation 2
Platforms
PlayStation 2, Windows, GameCube, Xbox, PlayStation, Game Boy Advance
Also known as
FIFA Soccer 2003 (North America)
FIFA 2003 (Japan)
Credits
Caroline Ancessi Art Directors
Lisa Francilia Art Directors
Vander Caballero Assistant Art Director
Clint Hanson Technical Art Directors
Rudy Poat Technical Art Directors
Bryce Cochrane Animation Directors
Ali Kojori Animation Directors
Brett Bradstock Development Directors
Stacey Farrell Development Directors
Rob McMurtry Development Directors
Dylan Miklashek Development Directors
Rory Armes Executive Producer
Bill Harrison Franchise Producer
Kerry Whalen Line Producer
Links
wikipedia · mobygames · gamefaqs.gamespot.com

Related

FIFA series 35 games

FIFA International Soccer screenshot: pixel art, isometric, dithered shading (environment)1993FIFA International SoccerFIFA Soccer 95 screenshot: pixel art, isometric, dithered shading (environment)1994FIFA Soccer 95FIFA Soccer 96 screenshot: pixel art, isometric, no outlines, dithered shading (environment)1995FIFA Soccer 96FIFA 97 screenshot: low-poly, three-quarter, no outlines (environment)1996FIFA 97FIFA Soccer 64 screenshot: low-poly, three-quarter, no outlines (environment, combat)1997FIFA Soccer 64FIFA: Road to World Cup 98 screenshot: low-poly, three-quarter, no outlines, soft gradient (environment, character)1997FIFA: Road to World Cup 98FIFA 99 screenshot: low-poly, three-quarter, no outlines (environment)1998FIFA 99World Cup 98 screenshot: low-poly, realistic, three-quarter, no outlines, soft gradient (environment, character)1998World Cup 98FIFA 2000 screenshot: realistic, low-poly, three-quarter, no outlines, soft gradient (environment)1999FIFA 2000FIFA 2001 screenshot: realistic, three-quarter, third-person, no outlines, soft gradient (environment)2000FIFA 2001FIFA Football 2002 screenshot: realistic, three-quarter, no outlines, soft gradient (environment, combat)2001FIFA Football 20022002 FIFA World Cup screenshot: realistic, fixed camera, no outlines, soft gradient (environment, character)20022002 FIFA World CupFIFA Football 2003 screenshot: realistic, three-quarter, no outlines, soft gradient (environment, combat)2002FIFA Football 2003FIFA Football 2004 screenshot: realistic, three-quarter, no outlines, soft gradient (environment, ui / menu)2003FIFA Football 2004FIFA Football 2005 screenshot: realistic, three-quarter, no outlines, soft gradient (environment)2004FIFA Football 2005FIFA 06 screenshot: realistic, three-quarter, no outlines, soft gradient (environment, ui / menu)2005FIFA 062006 FIFA World Cup screenshot: realistic, three-quarter, no outlines, soft gradient (environment, combat)20062006 FIFA World CupFIFA 07 screenshot: realistic, three-quarter, no outlines, realistic lighting (environment, combat)2006FIFA 07FIFA 08 screenshot: realistic, three-quarter, third-person, no outlines, soft gradient (environment, character)2007FIFA 08FIFA 09 screenshot: realistic, third-person, no outlines, realistic lighting (environment, character, combat)2008FIFA 09FIFA 10 screenshot: realistic, three-quarter, no outlines, soft gradient (environment)2009FIFA 102010 FIFA World Cup South Africa screenshot: realistic, three-quarter, no outlines, realistic lighting (environment, combat)20102010 FIFA World Cup South AfricaFIFA 12 screenshot: realistic, three-quarter, no outlines, realistic lighting (environment)2011FIFA 12FIFA 13 screenshot: realistic, three-quarter, no outlines, realistic lighting (environment, character, combat)2012FIFA 13FIFA 14: Legacy Edition screenshot: realistic, third-person, no outlines, soft gradient (environment)2013FIFA 14: Legacy Edition2014 FIFA World Cup Brazil screenshot: realistic, three-quarter, no outlines, realistic lighting (environment, combat)20142014 FIFA World Cup BrazilFIFA 15 screenshot: realistic, three-quarter, no outlines, realistic lighting (environment, character)2014FIFA 15FIFA 17 screenshot: realistic, three-quarter, no outlines, realistic lighting (environment, character)2016FIFA 17FIFA 18 screenshot: realistic, three-quarter, no outlines, realistic lighting (environment, combat)2017FIFA 18FIFA 19 screenshot: realistic, three-quarter, third-person, no outlines, realistic lighting (environment)2018FIFA 19FIFA 20 screenshot: realistic, three-quarter, no outlines, realistic lighting (environment)2019FIFA 20FIFA 22 screenshot: realistic, three-quarter, no outlines, realistic lighting (environment)2021FIFA 22FIFA 22: Legacy Edition screenshot: realistic, three-quarter, no outlines, realistic lighting (environment)2021FIFA 22: Legacy EditionFIFA 23 screenshot: realistic, three-quarter, third-person, no outlines, realistic lighting (environment, character)2022FIFA 23FIFA 23 Legacy Edition screenshot: realistic, three-quarter, no outlines, realistic lighting (environment)2022FIFA 23 Legacy Edition

How the FIFA art style changed over time

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