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Half-Life
Valve · 1998
- Dimension
- 3D
- Rendering
- Realistic
- Colors
- GrayBlackBlueRedYellowGreenBrownExport palette ↓
- Linework
- No outlines
- Shading
- Baked lighting
- Texture
- Low-res textures
- Palette
- Muted
- Proportions
- Realistic, Grotesque
About
Half-Life is a first-person shooter about scientist Gordon Freeman surviving an alien outbreak at the Black Mesa research facility. It combines combat, exploration and puzzles, presenting much of its story through scripted events during play.
Art style
Half-Life (1998, Valve) is a 3D realistic game played from a first-person view. Its look is built from shapes without outlines, baked lighting and low-res textures. The palette is muted.
Palette 12 colors
Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG
Details
- Release
- Original release · Windows PC (1995-2009)
- Developer
- Valve
- Ported by
- Gearbox Software
- Publisher
- Sierra Studios, Valve
- Engine
- GoldSrc
- Released
- 1998-11-19 North America, Windows
1998-11-27 Europe, Windows
2001-11-14 North America, PlayStation 2
2001-11-30 Europe, PlayStation 2
2013-02-14 Worldwide, macOS
2013-02-14 Worldwide, Linux - Platforms
- Windows, PlayStation 2, macOS, Linux
- Credits
- Ted Backman Art Director/Conceptual Artist/Illustrator/Animator
Chuck Jones Illustrator/3D Artist
Karen Laur Illustrator/Texture-Maker/Artist at Large
Harry Teasley Game Designer/Level Designer/Artist - Links
- official · wikipedia · steam
Related
Half-Life series 9 games









How the Half-Life art style changed over time →
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