Series
FIFA art styles
20 games from 1993 to 2022. The series has moved through 3 primary looks: pixel art, low-poly, realistic.

1993
FIFA International Soccer
FIFA International Soccer (1993, Extended Play Productions) is a 2D pixel art game played from an isometric view. Its look is built from dithered shading. The palette is limited.

1994
FIFA Soccer 95
FIFA Soccer 95 (1994, Extended Play Productions) is a 2D pixel art game played from an isometric view. Its look is built from dithered shading. The palette is vibrant.

1995
FIFA Soccer 96
FIFA Soccer 96 (1995, Extended Play Productions) is a 2D pixel art game played from an isometric view. Its look is built from shapes without outlines and dithered shading. The palette is limited and vibrant.

1996
FIFA 97
FIFA 97 (1996, EA Canada) is a 3D low-poly game played from a three-quarter view. Its look is built from shapes without outlines and low-res textures. The palette is vibrant.

1997
FIFA: Road to World Cup 98
FIFA: Road to World Cup 98 (1997, EA Canada) is a 3D low-poly game played from a three-quarter view. Its look is built from shapes without outlines, soft gradient shading and low-res textures. The palette is muted and vibrant.

1998
FIFA 99
FIFA 99 (1998, EA Canada) is a 3D low-poly game played from a three-quarter view. Its look is built from shapes without outlines and low-res textures. The palette is muted.

1999
FIFA 2000
FIFA 2000 (1999, EA Canada) is a 3D realistic and low-poly game played from a three-quarter view. Its look is built from shapes without outlines, soft gradient shading and low-res textures.

2000
FIFA 2001
FIFA 2001 (2000, EA Canada) is a 3D realistic game played from a three-quarter / third-person view. Its look is built from shapes without outlines, soft gradient shading and low-res textures.

2002
2002 FIFA World Cup
2002 FIFA World Cup (2002, EA Canada) is a 3D realistic game played from a three-quarter view. Its look is built from shapes without outlines, soft gradient shading and low-res textures. The palette is vibrant.

2004
FIFA Football 2005
FIFA Football 2005 (2004, EA Canada) is a 3D realistic game played from a three-quarter view. Its look is built from shapes without outlines and soft gradient shading.

2007
FIFA 08
FIFA 08 (2007, EA Canada) is a 3D realistic game played from a three-quarter / third-person view. Its look is built from shapes without outlines and soft gradient shading.

2010
2010 FIFA World Cup South Africa
2010 FIFA World Cup South Africa (2010, EA Canada) is a 3D realistic game played from a three-quarter view. Its look is built from shapes without outlines and realistic lighting.

2014
2014 FIFA World Cup Brazil
2014 FIFA World Cup Brazil (2014, EA Canada) is a 3D realistic game played from a three-quarter view. Its look is built from shapes without outlines and realistic lighting. The palette is vibrant.

2017
FIFA 18
FIFA 18 (2017, EA Vancouver) is a 3D realistic game played from a three-quarter view. Its look is built from shapes without outlines and realistic lighting.

2018
FIFA 19
FIFA 19 (2018, EA Vancouver) is a 3D realistic game played from a three-quarter / third-person view. Its look is built from shapes without outlines, realistic lighting and bloom.

2019
FIFA 20
FIFA 20 (2019, EA Vancouver) is a 3D realistic game played from a three-quarter view. Its look is built from shapes without outlines, realistic lighting and bloom. The palette is neon and dark.

2021
FIFA 22
FIFA 22 (2021, EA Canada & EA Romania) is a 3D realistic game played from a three-quarter view. Its look is built from shapes without outlines, realistic lighting and bloom.

2021
FIFA 22: Legacy Edition
FIFA 22: Legacy Edition (2021, EA Vancouver) is a 3D realistic game played from a three-quarter view. Its look is built from shapes without outlines and realistic lighting.

2022
FIFA 23
FIFA 23 (2022, EA Vancouver and EA Romania) is a 3D realistic game played from a three-quarter / third-person view. Its look is built from shapes without outlines and realistic lighting.

2022
FIFA 23 Legacy Edition
FIFA 23 Legacy Edition (2022, EA Vancouver / EA Romania) is a 3D realistic game played from a three-quarter view. Its look is built from shapes without outlines, realistic lighting and bloom.