Game Art Styles

Half-Life 2: Episode Two

Valve · 2007

First-person · Shooter · PC

Dimension
3D
Rendering
Realistic
Colors
BlackGrayYellowBlue
Linework
No outlines
Shading
Soft gradient
Post-processing
Bloom
Palette
Muted
Proportions
Realistic
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About

A single-player first-person shooter continuing the story of Half-Life 2: Episode One. Gordon Freeman and Alyx Vance travel through White Forest to deliver stolen Combine information to resistance scientists, combining combat, puzzles and vehicle sequences.

Art style

Half-Life 2: Episode Two (2007, Valve) is a 3D realistic game played from a first-person view. Its look is built from shapes without outlines, soft gradient shading and bloom. The palette is muted.

Details

Release
Original release · Modern (PC / PS4 / PS5 / Xbox One / Series / Switch)
Developer
Valve
Ported by
EA UK, NVIDIA Lightspeed Studios
Publisher
Valve, Electronic Arts
Engine
Source
Released
2007-10 Europe, Xbox 360
2007-10-10 Worldwide, Windows
2007-10-10 North America, Xbox 360
2007-10-25 Australia, Xbox 360
2007-12 North America, PlayStation 3
2007-12 Europe, PlayStation 3
Platforms
Windows, Xbox 360, PlayStation 3, Mac OS X, Linux, Android (NVIDIA Shield)
Also known as
HL2EP2
Links
steam · wikipedia · mobygames

Screenshots 2

Related

Half-Life series 7 games

Half-Life 2 screenshot: realistic, first-person, baked lighting (environment)2004Half-Life 2Half-Life 2: Deathmatch screenshot: realistic, first-person, no outlines, baked lighting (environment)2004Half-Life 2: DeathmatchHalf-Life 2: Lost Coast screenshot: realistic, first-person, no outlines, realistic lighting (environment)2005Half-Life 2: Lost CoastHalf-Life 2: Episode Two screenshot: realistic, first-person, no outlines, soft gradient (environment)2007Half-Life 2: Episode TwoThe Orange Box screenshot: realistic, stylized 3d, first-person, no outlines, soft gradient (environment, character)2007The Orange BoxHalf-Life 2: Update screenshot: realistic, first-person, no outlines, realistic lighting (environment)2015Half-Life 2: UpdateHalf-Life: Alyx screenshot: realistic, first-person, no outlines, realistic lighting (environment)2020Half-Life: Alyx

How the Half-Life art style changed over time →

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