Half-Life 2: Lost Coast
Valve · 2005
- Dimension
- 3D
- Rendering
- Realistic
- Colors
- GrayBlackWhite
- Linework
- No outlines
- Shading
- Realistic lighting
- Post-processing
- Bloom
- Palette
- Muted
About
A short single-player first-person shooter level in which Gordon Freeman climbs a coastal cliff to disable a Combine weapon inside a monastery. Originally planned for Half-Life 2, it was released as a showcase for Source's high-dynamic-range lighting and developer commentary.
Art style
Half-Life 2: Lost Coast (2005, Valve) is a 3D realistic game played from a first-person view. Its look is built from shapes without outlines, realistic lighting and bloom. The palette is muted.
Details
- Release
- Original release · Modern (PC / PS4 / PS5 / Xbox One / Series / Switch)
- Developer
- Valve
- Publisher
- Valve
- Engine
- Source
- Released
- 2005-10-27 Worldwide, Windows
2013-06-28 Worldwide, OS X
2013-06-28 Worldwide, Linux - Platforms
- Windows, OS X, Linux
- Links
- steam · wikipedia
Screenshots 2
Related
Half-Life series 7 games







How the Half-Life art style changed over time →







