Game Art Styles

Half-Life 2: Lost Coast

Valve · 2005

First-person · Shooter · PC

Dimension
3D
Rendering
Realistic
Colors
GrayBlackWhite
Linework
No outlines
Shading
Realistic lighting
Post-processing
Bloom
Palette
Muted
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About

A short single-player first-person shooter level in which Gordon Freeman climbs a coastal cliff to disable a Combine weapon inside a monastery. Originally planned for Half-Life 2, it was released as a showcase for Source's high-dynamic-range lighting and developer commentary.

Art style

Half-Life 2: Lost Coast (2005, Valve) is a 3D realistic game played from a first-person view. Its look is built from shapes without outlines, realistic lighting and bloom. The palette is muted.

Details

Release
Original release · Modern (PC / PS4 / PS5 / Xbox One / Series / Switch)
Developer
Valve
Publisher
Valve
Engine
Source
Released
2005-10-27 Worldwide, Windows
2013-06-28 Worldwide, OS X
2013-06-28 Worldwide, Linux
Platforms
Windows, OS X, Linux
Links
steam · wikipedia

Screenshots 2

Related

Half-Life series 7 games

Half-Life 2 screenshot: realistic, first-person, baked lighting (environment)2004Half-Life 2Half-Life 2: Deathmatch screenshot: realistic, first-person, no outlines, baked lighting (environment)2004Half-Life 2: DeathmatchHalf-Life 2: Lost Coast screenshot: realistic, first-person, no outlines, realistic lighting (environment)2005Half-Life 2: Lost CoastHalf-Life 2: Episode Two screenshot: realistic, first-person, no outlines, soft gradient (environment)2007Half-Life 2: Episode TwoThe Orange Box screenshot: realistic, stylized 3d, first-person, no outlines, soft gradient (environment, character)2007The Orange BoxHalf-Life 2: Update screenshot: realistic, first-person, no outlines, realistic lighting (environment)2015Half-Life 2: UpdateHalf-Life: Alyx screenshot: realistic, first-person, no outlines, realistic lighting (environment)2020Half-Life: Alyx

How the Half-Life art style changed over time →

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