[FIFA 97](https://en.wikipedia.org/wiki/FIFA_97)
EA Canada · 1996
- Dimension
- 3D
- Rendering
- Low-poly
- Colors
- GreenBlackBlueBrownRedExport palette ↓
- Linework
- No outlines
- Texture
- Low-res textures
- Palette
- Vibrant
- Proportions
- Realistic
About
FIFA 97 is an association football game featuring outdoor matches and six-a-side indoor football. Its PC edition uses polygonal players and motion capture performed by David Ginola.
Art style
[FIFA 97](https://en.wikipedia.org/wiki/FIFA_97) (1996, EA Canada) is a 3D low-poly game played from a three-quarter / third-person view. Its look is built from shapes without outlines and low-res textures. The palette is vibrant.
Then and now 1996 → 1996

 screenshot: low-poly, three-quarter, third-person, no outlines (environment)](/shots/fifa-97-https-en-wikipedia-org-wiki-fifa-97-1-640.webp)
Palette 9 colors
Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG
Details
- Release
- Original release · MS-DOS / early PC
- Developer
- EA Canada, Extended Play Productions
- Publisher
- Electronic Arts
- Engine
- Virtual Stadium
- Released
- 1996-11-20 North America, MS-DOS
1996-11-20 North America, Windows
1996-11-22 Europe, MS-DOS
1996-11-22 Europe, Windows - Platforms
- MS-DOS, Windows
- Also known as
- FIFA Soccer 97
- Credits
- David Adams Art Director
Jackie Marie Ritchie Franchise Lead Artist
Terry Chui Lead Artist
Laura Luris Artists
John Santamaria Development Director
Warren Wall Director, Product Development
Marc Aubanel Producer
Bruce E. McMillan Executive Producer - Links
- wikipedia · mobygames · pcgamingwiki.com
Screenshots 3
Versions of FIFA 97 2

 screenshot: low-poly, three-quarter, third-person, no outlines (environment)](/shots/fifa-97-https-en-wikipedia-org-wiki-fifa-97-1-640.webp)
Related
FIFA series 26 games
 screenshot: pixel art, isometric, dithered shading (environment)](/shots/fifa-international-soccer-https-en-wikipedia-org-wiki-fifa-international-soccer-1-320.webp)
) screenshot: pixel art, isometric, dithered shading (environment)](/shots/fifa-soccer-95-https-en-wikipedia-org-wiki-fifa-video-game-series-1-320.webp)

 screenshot: low-poly, pre-rendered, three-quarter, no outlines (environment, character)](/shots/fifa-soccer-96-https-gamefaqs-gamespot-com-pc-197314-fifa-soccer-96-data-1-640.webp)

 screenshot: low-poly, three-quarter, third-person, no outlines (environment)](/shots/fifa-97-https-en-wikipedia-org-wiki-fifa-97-1-640.webp)

 screenshot: low-poly, three-quarter, no outlines (environment)](/shots/fifa-road-to-world-cup-98-https-en-wikipedia-org-wiki-fifa-road-to-world-cup-98-1-full.webp)

 screenshot: low-poly, three-quarter, no outlines (environment)](/shots/fifa-99-https-en-wikipedia-org-wiki-fifa-99-1-full.webp)

 screenshot: low-poly, realistic, three-quarter, no outlines (environment)](/shots/fifa-2000-https-en-wikipedia-org-wiki-fifa-2000-1-full.webp)

 screenshot: realistic, three-quarter, third-person, no outlines, soft gradient (environment)](/shots/fifa-2001-https-en-wikipedia-org-wiki-fifa-2001-1-full.webp)
) screenshot: realistic, three-quarter, no outlines, soft gradient (environment, character)](/shots/2002-fifa-world-cup-https-en-wikipedia-org-wiki-2002-fifa-world-cup-video-game-1-full.webp)
 screenshot: realistic, three-quarter, no outlines, soft gradient (environment)](/shots/fifa-football-2005-https-en-wikipedia-org-wiki-fifa-football-2005-1-700.webp)
 screenshot: realistic, three-quarter, third-person, no outlines, soft gradient (environment, character)](/shots/fifa-08-https-en-wikipedia-org-wiki-fifa-08-1-full.webp)

) screenshot: realistic, three-quarter, no outlines, realistic lighting (environment)](/shots/2010-fifa-world-cup-south-africa-https-en-wikipedia-org-wiki-2010-fifa-world-cup-south-africa-video-game-1-full.webp)

) screenshot: realistic, three-quarter, no outlines, realistic lighting (environment)](/shots/2014-fifa-world-cup-brazil-https-en-wikipedia-org-wiki-2014-fifa-world-cup-brazil-video-game-1-full.webp)
 screenshot: realistic, three-quarter, no outlines, realistic lighting (environment, combat)](/shots/fifa-18-https-en-wikipedia-org-wiki-fifa-18-1-full.jpg)
 screenshot: realistic, three-quarter, no outlines, realistic lighting (environment)](/shots/fifa-19-https-en-wikipedia-org-wiki-fifa-19-1-full.webp)
 screenshot: realistic, three-quarter, no outlines, realistic lighting (environment)](/shots/fifa-20-https-en-wikipedia-org-wiki-fifa-20-1-full.jpg)
 screenshot: realistic, three-quarter, no outlines, realistic lighting (environment)](/shots/fifa-22-https-en-wikipedia-org-wiki-fifa-22-1-full.jpg)
 screenshot: realistic, three-quarter, third-person, no outlines, realistic lighting (environment, character)](/shots/fifa-23-https-en-wikipedia-org-wiki-fifa-23-1-full.jpg)
How the FIFA art style changed over time →
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