Game Art Styles

New Tales from the Borderlands

Gearbox Studio Québec · 2022

Third-person · Fixed camera · Adventure · PC · Console

Dimension
3D
Rendering
Cel-shaded
Colors
BrownBlackOrangeGrayRedBlueExport palette ↓
Linework
Black outlines, Inked lines, Interior lines
Shading
Soft gradient
Texture
Hand-painted textures
Post-processing
Bloom
Palette
Vibrant
Imitated medium
Comic book
Proportions
Realistic
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About

A narrative adventure set on Promethea in the Borderlands universe, following Anu, Octavio and Fran through a corporate invasion. Players explore environments, complete quick-time events and make choices that affect the story across five chapters.

Art style

New Tales from the Borderlands (2022, Gearbox Studio Québec) is a 3D cel-shaded game played from a third-person / fixed camera view. Its look is built from black outlines, inked lines, interior lines, soft gradient shading, hand-painted textures and bloom. The palette is vibrant. It draws on comic book.

Palette 12 colors

Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG

Details

Release
Original release · Modern (PC / PS4 / PS5 / Xbox One / Series / Switch)
Developer
Gearbox Studio Québec, Gearbox Software
Publisher
2K
Engine
Unreal Engine 4
Released
2022-10-21 Worldwide, Windows
2022-10-21 Worldwide, PlayStation 4
2022-10-21 Worldwide, PlayStation 5
2022-10-21 Worldwide, Xbox One
2022-10-21 Worldwide, Xbox Series X/S
2022-10-21 Worldwide, Nintendo Switch
Platforms
Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch
Credits
David Fortin Art Director
Darius Kalinauskas Lead Concept Artist
Romain Lambert Lead Content Artist
Alex Negrea Senior Concept Artist
Stacy Laroche Senior Character Artist
Madeleine Herold Character Artist
Lucas Bischoff Character Artist
Raphaël Jean Principal 3D/Material Artist
Louis-Philippe Lebel Lead Director
Frédéric Scheubel Producer
Links
official · wikipedia · steam · mobygames

Screenshots 5

Related

Borderlands series 12 games

Borderlands 2 screenshot: cel-shaded, first-person, black outlines, soft gradient (environment)2012Borderlands 2Borderlands: The Pre-Sequel screenshot: cel-shaded, first-person, black outlines, soft gradient (environment)2014Borderlands: The Pre-SequelTales from the Borderlands screenshot: cel-shaded, third-person, fixed camera, black outlines, soft gradient (environment, character)2014Tales from the BorderlandsBorderlands: The Handsome Collection screenshot: cel-shaded, first-person, black outlines, soft gradient (environment)2015Borderlands: The Handsome CollectionBorderlands 2 VR screenshot: cel-shaded, first-person, black outlines, soft gradient (environment, character)2018Borderlands 2 VRBorderlands 3 screenshot: cel-shaded, first-person, black outlines, soft gradient (environment)2019Borderlands 3Borderlands: Game of the Year Enhanced screenshot: cel-shaded, first-person, black outlines, soft gradient (environment)2019Borderlands: Game of the Year EnhancedBorderlands Legendary Collection screenshot: cel-shaded, first-person, black outlines, soft gradient (environment)2020Borderlands Legendary CollectionTiny Tina's Assault on Dragon Keep: A Wonderlands One-Shot Adventure screenshot: cel-shaded, first-person, black outlines, soft gradient (environment)2021Tiny Tina's Assault on Dragon Keep: A Wonderlands One-Shot AdventureNew Tales from the Borderlands screenshot: cel-shaded, third-person, fixed camera, black outlines, soft gradient (environment)2022New Tales from the BorderlandsTiny Tina's Wonderlands screenshot: cel-shaded, diorama, first-person, three-quarter, black outlines, soft gradient (environment)2022Tiny Tina's WonderlandsBorderlands 4 screenshot: cel-shaded, first-person, black outlines, soft gradient (environment)2025Borderlands 4

How the Borderlands art style changed over time →

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