Borderlands: The Pre-Sequel
2K Australia · 2014
- Dimension
- 3D
- Rendering
- Cel-shaded
- Colors
- BlueBlackGrayRedBrownExport palette ↓
- Linework
- Black outlines, Inked lines, Interior lines
- Shading
- Soft gradient
- Texture
- Hand-painted textures
- Post-processing
- Bloom
- Palette
- Vibrant, Neon, Cool
- Imitated medium
- Comic book
- Proportions
- Exaggerated
About
A first-person loot shooter with RPG progression set on Pandora's moon Elpis and the Helios space station. Its story follows Jack's rise between Borderlands and Borderlands 2, while combat introduces low-gravity movement, oxygen kits and cryogenic weapons.
Art style
Borderlands: The Pre-Sequel (2014, 2K Australia) is a 3D cel-shaded game played from a first-person view. Its look is built from black outlines, inked lines, interior lines, soft gradient shading, hand-painted textures and bloom. The palette is vibrant, neon and cool. It draws on comic book.
Palette 12 colors
Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG
Details
- Release
- Original release · Xbox 360 / PlayStation 3 / Wii U
- Developer
- 2K Australia, Gearbox Software
- Ported by
- Aspyr
- Publisher
- 2K, Aspyr
- Engine
- Unreal Engine 3
- Released
- 2014-10-14 North America, PlayStation 3
2014-10-14 North America, Xbox 360
2014-10-14 North America, Windows
2014-10-14 North America, OS X
2014-10-14 North America, Linux
2014-10-16 Australia, PlayStation 3 - Platforms
- PlayStation 3, Xbox 360, Windows, OS X, Linux
- Also known as
- Borderlands: The Pre-Sequel!
- Credits
- Jonathan Pelling Creative Director
Tiffany Nagano Producer - Links
- official · wikipedia · steam · igdb · mobygames
Screenshots 5
Related
Borderlands series 12 games












How the Borderlands art style changed over time →
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