Borderlands
Gearbox Software
About
Borderlands combines first-person shooting with RPG character progression and randomized weapon loot. Players select a Vault Hunter and explore Pandora in search of an alien Vault, alone or cooperatively.
Art style
Borderlands (2009, Gearbox Software) is a 3D cel-shaded game played from a first-person view. Its look is built from black outlines, interior lines, soft gradient shading, hand-painted textures and outline shader. The palette is muted. It draws on comic book.
Then and now 2009 → 2019


Palette 6 colors
Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG
Details
- Release
- Original release · Xbox 360 / PlayStation 3 / Wii U
- Developer
- Gearbox Software
- Publisher
- 2K
- Engine
- Unreal Engine 3 (modified)
- Released
- 2009-10-20 North America, PlayStation 3
2009-10-20 North America, Xbox 360
2009-10-23 PAL, PlayStation 3
2009-10-23 PAL, Xbox 360
2009-10-26 North America, Windows
2009-10-30 PAL, Windows - Platforms
- PlayStation 3, Xbox 360, Windows
- Also known as
- Pandora (Working title)
- Credits
- Brian Martel Art Director
Jennifer Wildes Art Director
James Sanders Art Team Lead
Timothy A. Wilson Environment Art Director
Brian Cozzens Technical Art Director
Scott Kester Concept Artist
Kale Menges Concept Artist
Lorin Wood Concept Artist
Matthew Armstrong Game Design Director
Simon Hurley Producer
Stephen Palmer Producer - Links
- wikipedia · mobygames
Versions of Borderlands 2


Related
Borderlands series 13 games













How the Borderlands art style changed over time
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Cel-shaded · Black outlines · Interior lines
CompareCel-shaded · Black outlines · Interior lines
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