Borderlands: Game of the Year Enhanced
Gearbox Software · 2019
- Dimension
- 3D
- Rendering
- Cel-shaded
- Colors
- GrayBlueBlackPurpleBrownRedOrangeYellowExport palette ↓
- Linework
- Black outlines, Inked lines, Interior lines
- Shading
- Soft gradient
- Texture
- Hand-painted textures
- Post-processing
- Bloom
- Palette
- Muted
- Imitated medium
- Comic book
- Proportions
- Exaggerated
About
A first-person shooter with role-playing progression, Borderlands follows Vault Hunters searching for alien riches on Pandora. It combines cooperative combat and randomized weapon loot with a hand-inked comic appearance; this remaster upgrades the visuals and includes the original game's add-on content.
Art style
Borderlands: Game of the Year Enhanced (2019, Gearbox Software) is a 3D cel-shaded game played from a first-person view. Its look is built from black outlines, inked lines, interior lines, soft gradient shading, hand-painted textures and bloom. The palette is muted. It draws on comic book.
Palette 12 colors
Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG
Details
- Release
- Remaster · Modern (PC / PS4 / PS5 / Xbox One / Series / Switch)
- Developer
- Gearbox Software, Blind Squirrel Games
- Ported by
- Blind Squirrel Games
- Publisher
- 2K
- Engine
- Unreal Engine 3
- Released
- 2019-04-03 Worldwide, Windows
2019-04-03 Worldwide, PlayStation 4
2019-04-03 Worldwide, Xbox One
2020-05-29 Worldwide, Nintendo Switch - Platforms
- Windows, PlayStation 4, Xbox One, Nintendo Switch
- Also known as
- Borderlands Game of the Year Enhanced (Worldwide)
Borderlands: Game of the Year Edition (Worldwide) - Credits
- Brian Martel Art Director — original development
Jennifer Wildes Art Director — original development
James Sanders Art Team Lead — original development
Timothy A. Wilson Environment Art Director — original development
Brian Cozzens Technical Art Director — original development
Scott Kester Concept Artist — original development
Kale Menges Concept Artist — original development
Lorin Wood Concept Artist — original development
Alan Lee Studio Art Director — Blind Squirrel
Yvonne Chung Associate Art Director UI/UX — Blind Squirrel
Scott N. Army Lead Character Artist — Blind Squirrel
Koy Vanoteghem Art Director — Blind Squirrel additional art
Galen Davis Lead Environment Artist — Blind Squirrel additional art
Haydn Dalton Creative Director — Blind Squirrel
Matthew Phillips Senior Producer — Blind Squirrel - Links
- official · wikipedia · steam · mobygames
Screenshots 6
Related
Borderlands series 12 games












How the Borderlands art style changed over time →
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