Grand Theft Auto: Vice City
Rockstar North
About
An open-world action-adventure set in 1986 in a fictional city inspired by Miami. Players follow Tommy Vercetti as he builds a criminal empire through missions, driving and combat.
Art style
Grand Theft Auto: Vice City (2002, Rockstar North) is a stylized 3D game played from a third-person view. Its look is built from shapes without outlines, soft gradient shading and low-res textures. The palette is vibrant and neon. It draws on art deco.
Palette 12 colors
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Details
- Release
- Original release · PlayStation 2
- Developer
- Rockstar North
- Publisher
- Rockstar Games, Capcom (Japan)
- Engine
- RenderWare
- Released
- 2002-10-29 North America, PlayStation 2
2002-11-08 Europe, PlayStation 2
2004-05-20 Japan, PlayStation 2 - Platforms
- PlayStation 2
- Credits
- Aaron Garbut Art Director
Ian McQue Lead Character Designer
Paul Kurowski Lead Vehicle Designer
Alex Horton Lead Animator
Leslie Benzies Producer; Development Director
Sam Houser Executive Producer
Navid Khonsari Director, Voice Over - Links
- wikipedia · mobygames
Related
Grand Theft Auto series 6 games






How the Grand Theft Auto art style changed over time
Games that look like this
Stylized 3D · No outlines · Soft gradient
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