GAME ART STYLES
2002PlayStation 2Grand Theft Auto

Grand Theft Auto: Vice City

Rockstar North

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About

An open-world action-adventure set in 1986 in a fictional city inspired by Miami. Players follow Tommy Vercetti as he builds a criminal empire through missions, driving and combat.

Art style

Grand Theft Auto: Vice City (2002, Rockstar North) is a stylized 3D game played from a third-person view. Its look is built from shapes without outlines, soft gradient shading and low-res textures. The palette is vibrant and neon. It draws on art deco.

Palette 12 colors

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Details

Release
Original release · PlayStation 2
Developer
Rockstar North
Publisher
Rockstar Games, Capcom (Japan)
Engine
RenderWare
Released
2002-10-29 North America, PlayStation 2
2002-11-08 Europe, PlayStation 2
2004-05-20 Japan, PlayStation 2
Platforms
PlayStation 2
Credits
Aaron Garbut Art Director
Ian McQue Lead Character Designer
Paul Kurowski Lead Vehicle Designer
Alex Horton Lead Animator
Leslie Benzies Producer; Development Director
Sam Houser Executive Producer
Navid Khonsari Director, Voice Over
Links
wikipedia · mobygames

Related

Grand Theft Auto series 6 games

Grand Theft Auto screenshot: pixel art, low-poly, top-down, no outlines, baked lighting (environment, combat)1997Grand Theft AutoGrand Theft Auto 2 screenshot: pixel art, low-poly, top-down, no outlines (environment)1999Grand Theft Auto 2Grand Theft Auto III screenshot: realistic, third-person, no outlines, soft gradient (environment)2001Grand Theft Auto IIIGrand Theft Auto: Vice City screenshot: stylized 3d, third-person, no outlines, soft gradient (environment, character)2002Grand Theft Auto: Vice CityGrand Theft Auto: San Andreas screenshot: realistic, third-person, no outlines, soft gradient (environment, character)2004Grand Theft Auto: San AndreasGrand Theft Auto V screenshot: realistic, third-person, no outlines, realistic lighting (environment, character)2013Grand Theft Auto V

How the Grand Theft Auto art style changed over time

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