Grand Theft Auto
DMA Design
1 / 2
Full sizeAbout
A top-down, open-world action-adventure game set in Liberty City, San Andreas and Vice City. Players complete criminal missions and earn points to advance through six levels.
Art style
Grand Theft Auto (1997, DMA Design) is a 2.5D pixel art and low-poly game played from a top-down view. Its look is built from shapes without outlines, baked lighting and low-res textures. The palette is muted.
Palette 6 colors
Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG
Details
- Release
- Original release · MS-DOS / early PC
- Developer
- DMA Design
- Publisher
- BMG Interactive, ASC Games
- Released
- 1997-11-28 Europe, MS-DOS
1997-11-28 Europe, Windows
1998-03-24 North America, MS-DOS
1998-03-24 North America, Windows - Platforms
- MS-DOS, Windows
- Also known as
- GTA (International)
Race 'n' Chase (Development title) - Credits
- Ian McQue Lead Artist
Craig Moore Artwork
Donald Robertson Artwork
Stewart Waterson Artwork
Stephen Banks Map Design and Mission Programming (San Andreas)
Paul Farley Map Design and Mission Programming (Liberty City)
Billy Thomson Map Design and Mission Programming (Vice City)
Keith R. Hamilton Team Leader
David Jones Capo Di Tutte Cappa - Links
- official · wikipedia · mobygames
Related
Grand Theft Auto series 6 games






How the Grand Theft Auto art style changed over time
Games that look like this
For developersMade Grand Theft Auto? Get a “Featured on Game Art Styles” badge
Put this badge on your website, Steam page or press kit to show the game is featured here. It links to this page.






