GAME ART STYLES
2013PlayStation 3The Last of Us

The Last of Us

Naughty Dog

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About

An action-adventure game set in a post-pandemic United States, following Joel as he escorts Ellie across the country. Third-person encounters combine stealth, scavenging, crafting and combat against hostile survivors and infected humans.

Art style

The Last of Us (2013, Naughty Dog) is a 3D realistic game played from a third-person view. Its look is built from shapes without outlines, realistic lighting and bloom. The palette is muted and dark.

Palette 12 colors

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Details

Release
Original release · Xbox 360 / PlayStation 3 / Wii U
Developer
Naughty Dog
Publisher
Sony Computer Entertainment
Released
2013-06-14 North America, PlayStation 3
2013-06-14 Europe, PlayStation 3
2013-06-20 Japan, PlayStation 3
Platforms
PlayStation 3
Variants
The Last of Us Survival Edition (PlayStation 3)
The Last of Us Post-Pandemic Edition (PlayStation 3)
The Last of Us Game of the Year Edition (PlayStation 3)
The Last of Us Remastered (PlayStation 4)
The Last of Us Part I (PlayStation 5, Windows)
Also known as
ラスト・オブ・アス (Japan)
Credits
Erick Pangilinan Art Director
Nathan Wells Lead Artist
Michael Knowland Lead Character Artist
Christian Nakata Lead Environment Artist
Vivian Ding Lead Lighting Artist
Bruce Straley Game Director
Neil Druckmann Creative Director
Links
official · wikipedia · mobygames

Related

The Last of Us series 3 games

The Last of Us screenshot: realistic, third-person, no outlines, realistic lighting (environment, character, combat)2013The Last of UsThe Last of Us Part II screenshot: realistic, third-person, realistic lighting (environment)2020The Last of Us Part IIThe Last of Us Part II Remastered screenshot: realistic, third-person, no outlines, realistic lighting (environment)2024The Last of Us Part II Remastered

How the The Last of Us art style changed over time

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