Team Fortress Classic
Valve · 1999
- Dimension
- 3D
- Rendering
- Low-poly
- Colors
- YellowBrownGrayExport palette ↓
- Linework
- No outlines
- Shading
- Baked lighting
- Texture
- Low-res textures
- Palette
- Muted
- Proportions
- Realistic
About
Team Fortress Classic is a class-based multiplayer first-person shooter developed by Valve using GoldSrc. Teams use distinct weapons and abilities in objective modes including capture the flag, territorial control and VIP escort.
Art style
Team Fortress Classic (1999, Valve) is a 3D low-poly game played from a first-person view. Its look is built from shapes without outlines, baked lighting and low-res textures. The palette is muted.
Palette 6 colors
Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG
Details
- Release
- Remake · Windows PC (1995-2009)
- Developer
- Valve
- Publisher
- Sierra Studios, Valve
- Engine
- GoldSrc
- Released
- 1999-04-07 Worldwide, Windows
2013-08-12 Worldwide, macOS
2013-08-12 Worldwide, Linux - Platforms
- Windows, macOS, Linux
- Also known as
- Team Fortress 1.5
- Credits
- Chuck Jones Player and Weapon Models (uncredited)
Stephen Theodore Weapon Models (uncredited)
Harry E. Teasley Artwork (uncredited)
John Cook Designer
Robin Walker Designer - Links
- steam · wikipedia · mobygames
Screenshots 2
Related
Team Fortress series 2 games
How the Team Fortress art style changed over time →
Games that look like this
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 screenshot: low-poly, three-quarter, no outlines (environment)](/shots/fifa-road-to-world-cup-98-https-en-wikipedia-org-wiki-fifa-road-to-world-cup-98-1-full.webp)



 screenshot: low-poly, three-quarter, third-person, no outlines (environment)](/shots/fifa-97-https-en-wikipedia-org-wiki-fifa-97-1-640.webp)

