RollerCoaster Tycoon 3
Frontier Developments · 2004
- Dimension
- 3D
- Rendering
- Stylized 3D
- Colors
- GreenOrangeYellowBlackBrownExport palette ↓
- Linework
- No outlines
- Shading
- Soft gradient
- Texture
- Low-res textures
- Palette
- Vibrant
- Proportions
- Exaggerated
About
A theme park construction and management simulation in which players build rides, manage park operations and satisfy visitors. It brought the series into real-time 3D and lets players experience attractions through an onboard camera.
Art style
RollerCoaster Tycoon 3 (2004, Frontier Developments) is a stylized 3D game played from a three-quarter / first-person view. Its look is built from shapes without outlines, soft gradient shading and low-res textures. The palette is vibrant.
Then and now 2004 → 2020


With



Palette 6 colors
Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG
Details
- Release
- Original release · Windows PC (1995-2009)
- Developer
- Frontier Developments
- Publisher
- Atari, Inc.
- Released
- 2004-11-02 North America, Windows
2004-11-05 Europe, Windows - Platforms
- Windows
- Credits
- Sam Denney Lead Artist
Gary Bickmore Art Team
Simon Brewer Art Team
Marc Cox Art Team
Dariusz Drobnica Art Team
Jeremy Kay Art Team
Tjaart Kruger Art Team
Stefan Scheffers Art Team
Dean Searle Art Team
Hayden Scott-Baron Art Team
Martin Squires Art Team
Dean Stolpmann Art Team
Jonny Watts Producer
Christopher Sawyer Executive Producers
David Braben Executive Producers - Links
- wikipedia · mobygames · official
Screenshots 2
Versions of RollerCoaster Tycoon 3 4




Related
RollerCoaster Tycoon series 12 games












How the RollerCoaster Tycoon art style changed over time →
Games that look like this
For developersMade RollerCoaster Tycoon 3? Get a “Featured on Game Art Styles” badge
Put this badge on your website, Steam page or press kit to show the game is featured here. It links to this page.





