Tetris Worlds
3d6 Games · 2001
- Dimension
- 2D
- Rendering
- Pixel art
- Colors
- GrayGreenTealBlueWhiteOrangeExport palette ↓
- Shading
- Flat / Unlit, Dithered shading
- Pixel details
- 16-bit, Dithering
- Palette
- Vibrant
About
Tetris Worlds is a falling-block puzzle game combining standard Tetris with variants including Hot-Line Tetris and Fusion Tetris. It introduced standardized Tetris Guideline features, including a hold piece, standardized piece colors and the Super Rotation System.
Art style
Tetris Worlds (2001, 3d6 Games) is a 2D pixel art game played from a fixed camera view. Its look is built from flat/unlit shading and dithered shading. The palette is vibrant.
Palette 12 colors
Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG
Details
- Release
- Original release · Game Boy Advance
- Developer
- 3d6 Games
- Publisher
- THQ, Success
- Released
- 2001-09-24 North America, Game Boy Advance
2001-12-07 Europe, Game Boy Advance
2002-04-26 Japan, Game Boy Advance - Platforms
- Game Boy Advance
- Also known as
- テトリスワールド (Japan)
- Credits
- Eric DeSantis Art Director
Heidi De Rick Artwork
John Ray Tetrimino Block Design
William S. Schmitt Producer
Scott Krager Executive Producer
Nathan Rose Producer
Curtis Cherrington Associate Producer
Ryan Kull Assistant Producer - Links
- wikipedia · tetris.wiki · gamefaqs.gamespot.com
Screenshots 5
Related
Tetris series 2 games
How the Tetris art style changed over time →
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