GAME ART STYLES
2010Xbox 360Halo

Halo: Reach

Bungie

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About

Halo: Reach is a first-person shooter developed by Bungie and published by Microsoft Game Studios for the Xbox 360 in 2010. It is the sixth installment in the Halo series and a direct prequel to Halo: Combat Evolved. Players fight as a Spartan using human and Covenant weapons and reusable armor abilities such as sprint, jetpack and armor lock; the game also includes the Firefight mode and the Forge level editor.

Palette 12 colors

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Details

Release
Original release · Xbox 360 / PlayStation 3 / Wii U
Developer
Bungie
Publisher
Microsoft Game Studios
Released
2010-09-14 Worldwide, Xbox 360
Platforms
Xbox 360, Windows, Xbox One
Variants
Halo: Reach (Halo: The Master Chief Collection)
Type
collection_release
Platforms
  • Windows
  • Xbox One
Released
  • 2019-12-03, Worldwide, Windows
  • 2019-12-03, Worldwide, Xbox One
Sources
Credits
Marcus Lehto Director

Halo series 2 games

Halo 3 screenshot: realistic, first-person, no outlines, soft gradient (environment, combat)2007Halo 3Halo: Reach screenshot: realistic, first-person, no outlines, soft gradient (environment, combat)2010Halo: Reach

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Similar art styles

Realistic · No outlines · Soft gradient

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Realistic · No outlines · Soft gradient

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Realistic · No outlines · Soft gradient

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Realistic · No outlines · Soft gradient

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Realistic · No outlines · Soft gradient

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Realistic · No outlines · Soft gradient

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Realistic · No outlines · Soft gradient

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