Game Art Styles

Final Fantasy IV

Square · 1991

Three-quarter · Fixed camera · RPG · Console

Dimension
2D
Rendering
Pixel art
Colors
BrownGreenBlackYellowBlueTealExport palette ↓
Linework
Black outlines
Shading
Dithered shading
Pixel details
16-bit, Dithering
Palette
Vibrant
Proportions
Chibi
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About

A fantasy role-playing game following the dark knight Cecil and his companions as they confront Golbez over powerful crystals. It introduced the Final Fantasy series' Active Time Battle system.

Art style

Final Fantasy IV (1991, Square) is a 2D pixel art game played from a three-quarter / fixed camera view. Its look is built from black outlines and dithered shading. The palette is vibrant.

Palette 12 colors

Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG

Details

Release
Original release · SNES / Super Famicom
Developer
Square
Publisher
Square
Released
1991-07-19 Japan, Super Famicom
1991-11-23 North America, SNES
Platforms
SNES / Super Famicom
Also known as
Final Fantasy II (North America)
ファイナルファンタジーIV (Japan)
Credits
Yoshitaka Amano Character designer
Hiromi Nakada Main Graphic
Hironobu Sakaguchi Director
Masafumi Miyamoto Producer
Links
wikipedia · mobygames · official

Related

Final Fantasy series 2 games

Final Fantasy IV screenshot: pixel art, three-quarter, fixed camera, black outlines, dithered shading (environment)1991Final Fantasy IVFinal Fantasy Chronicles screenshot: pixel art, hand-drawn, digitized / fmv, three-quarter, colored outlines, baked lighting (environment)2001Final Fantasy Chronicles

How the Final Fantasy art style changed over time →

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