Yume Kōjō: Doki Doki Panic
Nintendo R&D4 · 1987
- Dimension
- 2D
- Rendering
- Pixel art
- Colors
- BluePinkYellow
- Linework
- Black outlines
- Shading
- Flat / Unlit
- Pixel details
- 8-bit
- Palette
- Limited palette, Vibrant
- Proportions
- Exaggerated
About
A side-scrolling platform game in which four playable protagonists enter a storybook world to rescue two children from Mamu. Created using mascots from Fuji Television's Yume Kōjō ’87 event, it was later adapted into the international Super Mario Bros. 2.
Art style
Yume Kōjō: Doki Doki Panic (1987, Nintendo R&D4) is a 2D pixel art game played from a side-scrolling view. Its look is built from black outlines and flat/unlit shading. The palette is limited and vibrant.
Details
- Release
- Original release · NES / Famicom
- Developer
- Nintendo R&D4, SRD
- Publisher
- Fuji Television
- Released
- 1987-07-10 Japan, Famicom Disk System
- Platforms
- Famicom Disk System
- Also known as
- 夢工場ドキドキパニック (Japan)
Yume Kōjō: Doki Doki Panikku (Japan)
Doki Doki Panic (International)
Yume Koujou: Doki Doki Panic (International) - Credits
- Tadashi Sugiyama Design
Kazunobu Shimizu Design
Kensuke Tanabe Design; Director
Yoichi Yamada Design
Hideki Konno Design; Assistant Director
Shigeru Miyamoto Producer
Hiroshi Yamauchi Executive Producer - Links
- wikipedia · gamefaqs.gamespot.com · kyoto-report.wikidot.com







