Game Art Styles

Mars After Midnight

Lucas Pope · 2024

First-person · Fixed camera · Simulation · Console

Dimension
2D
Rendering
Pixel art, Hand-drawn
Colors
BlackGrayWhiteExport palette ↓
Linework
Inked lines, Interior lines
Shading
Hatching, Dithered shading
Pixel details
Dithering
Palette
1-bit, Monochrome
Proportions
Exaggerated, Grotesque
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About

Mars After Midnight is a single-player work simulator set at an off-colony community support center on Mars. Players screen visitors for support sessions, manage refreshments, clean up and plan subsequent meetings.

Art style

Mars After Midnight (2024, Lucas Pope) is a 2D pixel art and hand-drawn game played from a first-person / fixed camera view. Its look is built from inked lines, interior lines, hatching shading and dithered shading. The palette is 1-bit and monochrome.

Palette 12 colors

Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG

Details

Release
Original release · Playdate
Developer
Lucas Pope
Publisher
3909 LLC
Released
2024-03-12 Worldwide, Playdate
Platforms
Playdate
Credits
Lucas Pope Art
Lucas Pope Design
Lucas Pope Sound
Lucas Pope Music
Lucas Pope Code
Links
official · wikipedia · play.date · mobygames

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