Game Art Styles

Jet Set Radio Future

Smilebit · 2002

Third-person · Action · Sports · Console

Dimension
3D
Rendering
Cel-shaded
Colors
GrayBlackBrownYellowGreenTealBlueExport palette ↓
Linework
Black outlines, Interior lines
Shading
Two-tone cel
Texture
Hand-painted textures
Palette
Vibrant
Art movement
Anime, Y2K
Proportions
Exaggerated
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About

Jet Set Radio Future follows inline-skating graffiti crews through a futuristic Tokyo, combining tricks, exploration and territorial tagging with encounters against rival gangs and police. It retains the series' cel-shaded presentation while introducing larger environments and multiplayer modes.

Art style

Jet Set Radio Future (2002, Smilebit) is a 3D cel-shaded game played from a third-person view. Its look is built from black outlines, interior lines, two-tone cel shading and hand-painted textures. The palette is vibrant. It draws on anime and Y2K.

Palette 12 colors

Download for Adobe / Affinity (.ase) · Procreate · GIMP / Aseprite / Krita (.gpl) · Hex list · PNG

Details

Release
Original release · Xbox
Developer
Smilebit
Publisher
Sega
Released
2002-02-22 Japan, Xbox
2002-02-26 North America, Xbox
2002-03-14 Europe, Xbox
Platforms
Xbox
Also known as
JSRF: Jet Set Radio Future (International)
JSRF ジェットセットラジオフューチャー (Japan)
Jet Grind Radio Future (North America (announced title))
Credits
Ryuuta Ueda Art Director
Masayoshi Kikuchi Project Director
Takayuki Kawagoe Producer
Links
wikipedia · mobygames

Related

Jet Set Radio series 3 games

Jet Set Radio screenshot: cel-shaded, third-person, black outlines, two-tone cel (character)2000Jet Set RadioJet Set Radio Future screenshot: cel-shaded, third-person, black outlines, two-tone cel (environment, character)2002Jet Set Radio FutureJet Set Radio (PlayStation 3) screenshot: cel-shaded, third-person, black outlines, two-tone cel (environment, character)2012Jet Set Radio (PlayStation 3)

How the Jet Set Radio art style changed over time →

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