Game Art Styles

Don't Starve

Klei Entertainment · 2013

Three-quarter · Simulation · PC · Console · Mobile

Dimension
2.5D
Rendering
Hand-drawn
Colors
BrownBlackOrangeRed
Linework
Inked lines, Sketchy lines
Shading
Flat / Unlit
Texture
Paper grain
Palette
Muted, Dark
Imitated medium
Storybook
Art movement
Gothic
Proportions
Exaggerated
⇆ Compare

About

A wilderness survival game about Wilson, a scientist transported by a demon into a strange world. Players gather resources and craft equipment to survive in randomly generated environments, presented with dark, cartoonlike 2D characters in a 3D world.

Art style

Don't Starve (2013, Klei Entertainment) is a 2.5D hand-drawn game played from a three-quarter view. Its look is built from inked lines, sketchy lines, flat/unlit shading and paper grain. The palette is muted and dark. It draws on storybook and gothic.

Details

Release
Original release · Modern (PC / PS4 / PS5 / Xbox One / Series / Switch)
Developer
Klei Entertainment
Ported by
Abstraction Games
Publisher
Klei Entertainment
Released
2013-04-23 Worldwide, Windows
2013-04-23 Worldwide, OS X
2013-04-23 Worldwide, Linux
2014-01-07 North America, PlayStation 4
2014-01-08 Europe, PlayStation 4
2014-02-22 Japan, PlayStation 4
Platforms
Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U, PlayStation 3, iOS, Xbox One, Android, Nintendo Switch
Also known as
饥荒 (China)
Don't Starve: Console Edition
Don't Starve: Giant Edition
Don't Starve: Pocket Edition
Don't Starve: Nintendo Switch Edition
Credits
Jeff Agala Creative Director
Aaron Bouthillier Animator
Paul Ku Animator
Jeff Agala Executive Producer
Jamie Cheng Executive Producer
Links
official · wikipedia · steam · mobygames

Screenshots 3

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