Firewatch
Campo Santo · 2016
- Dimension
- 3D
- Rendering
- Stylized 3D
- Colors
- OrangeWhiteTealGrayRedBlackBrownYellow
- Linework
- No outlines
- Shading
- Soft gradient
- Texture
- Untextured
- Post-processing
- Bloom
- Palette
- Warm, Vibrant
- Art movement
- Poster art
About
Firewatch is a single-player, first-person adventure mystery set in the Wyoming wilderness in 1989. Players explore as Henry, a seasonal fire lookout, and communicate with his supervisor Delilah through a handheld radio, with dialogue choices shaping their relationship.
Art style
Firewatch (2016, Campo Santo) is a stylized 3D game played from a first-person view. Its look is built from shapes without outlines, soft gradient shading, untextured surfaces and bloom. The palette is warm and vibrant. It draws on poster art.
Details
- Release
- Original release · Modern (PC / PS4 / PS5 / Xbox One / Series / Switch)
- Developer
- Campo Santo
- Publisher
- Campo Santo, Panic
- Engine
- Unity
- Released
- 2016-02-09 Worldwide, Windows
2016-02-09 Worldwide, macOS
2016-02-09 Worldwide, Linux
2016-02-09 North America and Europe, PlayStation 4
2016-09-21 North America, Xbox One
2016-09-30 Europe, Xbox One - Platforms
- Windows, macOS, Linux, PlayStation 4, Xbox One, Nintendo Switch
- Also known as
- 看火人 (Chinese-speaking regions)
ファイアーウォッチ (Japan) - Credits
- Olly Moss Visual Direction, 2D Art, Story
Jane Ng World Design, 3D Art, Production
Will Nunes Prop Artist
Mark Wood Visual Effects
Sindre Opsahl Skaare Main Character Modeling
James Benson Animation, Game Design
Jake Rodkin Level Design, Story, UI Design
Sean Vanaman Writing, Story, Creative Director
Gabe McGill Office Management, Production
Cabel Sasser Executive Producer
Steven Frank Executive Producer - Links
- official · wikipedia · steam · igdb · mobygames







