Game Art Styles

Firewatch

Campo Santo · 2016

First-person · Adventure · PC · Console

Dimension
3D
Rendering
Stylized 3D
Colors
OrangeWhiteTealGrayRedBlackBrownYellow
Linework
No outlines
Shading
Soft gradient
Texture
Untextured
Post-processing
Bloom
Palette
Warm, Vibrant
Art movement
Poster art
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About

Firewatch is a single-player, first-person adventure mystery set in the Wyoming wilderness in 1989. Players explore as Henry, a seasonal fire lookout, and communicate with his supervisor Delilah through a handheld radio, with dialogue choices shaping their relationship.

Art style

Firewatch (2016, Campo Santo) is a stylized 3D game played from a first-person view. Its look is built from shapes without outlines, soft gradient shading, untextured surfaces and bloom. The palette is warm and vibrant. It draws on poster art.

Details

Release
Original release · Modern (PC / PS4 / PS5 / Xbox One / Series / Switch)
Developer
Campo Santo
Publisher
Campo Santo, Panic
Engine
Unity
Released
2016-02-09 Worldwide, Windows
2016-02-09 Worldwide, macOS
2016-02-09 Worldwide, Linux
2016-02-09 North America and Europe, PlayStation 4
2016-09-21 North America, Xbox One
2016-09-30 Europe, Xbox One
Platforms
Windows, macOS, Linux, PlayStation 4, Xbox One, Nintendo Switch
Also known as
看火人 (Chinese-speaking regions)
ファイアーウォッチ (Japan)
Credits
Olly Moss Visual Direction, 2D Art, Story
Jane Ng World Design, 3D Art, Production
Will Nunes Prop Artist
Mark Wood Visual Effects
Sindre Opsahl Skaare Main Character Modeling
James Benson Animation, Game Design
Jake Rodkin Level Design, Story, UI Design
Sean Vanaman Writing, Story, Creative Director
Gabe McGill Office Management, Production
Cabel Sasser Executive Producer
Steven Frank Executive Producer
Links
official · wikipedia · steam · igdb · mobygames

Screenshots 3

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