Game Art Styles

Bastion

Supergiant Games · 2011

Isometric · Action · PC · Console · Mobile

Dimension
2D
Rendering
Painterly, Hand-drawn
Colors
BlackYellowBrownTealGrayBlue
Linework
No outlines
Shading
Soft gradient
Texture
Hand-painted textures
Palette
Vibrant, Warm
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About

Bastion is a single-player action role-playing game set in a fantasy world shattered by a catastrophe called the Calamity. Players control the Kid as he gathers materials to restore the Bastion, exploring isometric environments distinguished by hand-painted artwork and narration that reacts to their actions.

Art style

Bastion (2011, Supergiant Games) is a 2D painterly and hand-drawn game played from an isometric view. Its look is built from shapes without outlines, soft gradient shading and hand-painted textures. The palette is vibrant and warm.

Details

Release
Original release · Xbox 360 / PlayStation 3 / Wii U
Developer
Supergiant Games
Ported by
BlitWorks
Publisher
Warner Bros. Interactive Entertainment, Supergiant Games
Engine
Proprietary C# technology built using Microsoft XNA
Released
2011-07-20 Xbox 360
2011-08-16 Windows
2011-12-09 Browser (Google Chrome)
2012-04-26 macOS
2012-05-31 Linux
2012-08-29 iOS (iPad)
Platforms
Xbox 360, Windows, Browser (Google Chrome), macOS, Linux, iOS, PlayStation 4, PlayStation Vita, Xbox One, Nintendo Switch
Credits
Jen Zee Art
Mike Colonnese 3D Modeling
Michael Laygo 3D Animation
Andre Mina Visual FX
Bret Denslow Map Beautification
Timothy Williams Map Beautification
Amir Rao Design
Greg Kasavin Design; Writing
Links
official · official · wikipedia · steam · mobygames · mobygames

Screenshots 3

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